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	<title>Mobile Development Archives - Cube Websites</title>
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	<title>Mobile Development Archives - Cube Websites</title>
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		<title>Hitting the Android Market</title>
		<link>https://cubewebsites.com/mobile-development/hitting-the-android-market/</link>
					<comments>https://cubewebsites.com/mobile-development/hitting-the-android-market/#respond</comments>
		
		<dc:creator><![CDATA[Cube Websites]]></dc:creator>
		<pubDate>Tue, 31 Aug 2010 20:39:50 +0000</pubDate>
				<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application development]]></category>
		<category><![CDATA[market]]></category>
		<guid isPermaLink="false">http://www.cubewebsites.com/blog/?p=184</guid>

					<description><![CDATA[<p>I&#8217;ve been looking at creating applications for the Android and iPhone platforms, though it&#8217;s actually Android that interests me more. I&#8217;ve had a play with the various tools and libraries available to developers including: Android SDK Adobe AIR ScoreLoop Titanium/Appcelerator Phone Gap The benefit of using Titanium or Phone Gap is that it&#8217;s quite easy [&#8230;]</p>
<p>The post <a href="https://cubewebsites.com/mobile-development/hitting-the-android-market/">Hitting the Android Market</a> appeared first on <a href="https://cubewebsites.com">Cube Websites</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I&#8217;ve been looking at creating applications for the Android and iPhone platforms, though it&#8217;s actually Android that interests me more.  I&#8217;ve had a play with the various tools and libraries available to developers including:</p>
<ul>
<li>Android SDK</li>
<li>Adobe AIR</li>
<li>ScoreLoop</li>
<li>Titanium/Appcelerator</li>
<li>Phone Gap</li>
</ul>
<p>The benefit of using Titanium or Phone Gap is that it&#8217;s quite easy to build an app that works on both iPhone and Android using the same set of code.  Unfortunately, both are quite poorly documented and lack and proper support.</p>
<p>Flash AIR looks good, but after building part of a simple puzzle game with it, it turned out that even a basic game is rather laggy and runs at a very poor frame rate giving a very poor user experience.  I left AIR then, though do bear in mind I tried it when AIR was still in the early test versions and it may have become more stable recently.</p>
<p>That leaves the Android SDK.  Whilst the sheer size of it and its available libraries may be overwhelming to start with, there&#8217;s plenty of free resources out their to get you started, plus I&#8217;ve invested in a couple of books to help out.</p>
<p>The SDK using XML to create the layouts for the application, and Java code to actually control the program and to make the layout actually DO stuff.  It&#8217;s pretty easy to grasp the basics of it, and of course all the required tools and the SDK itself are completely free &#8211; there&#8217;s no investment required to start publishing Android applications.</p>
<p>Now that I&#8217;ve spent a few months studying the various available options for app development, I&#8217;m about to start on my first Android application that I intend to publish to the Market.  It&#8217;s going to be a free app, with a pretty simple nature but as far as I can see the idea&#8217;s never been implemented until now.  I&#8217;m not going to go into what it does yet but I know a lot of people will appreciate it!</p>
<p><strong>What about the iPhone?</strong></p>
<p>When I first decided to go into mobile development, it was actually for the iPhone but after sitting down and trying to grasp Objective-C, I just didn&#8217;t have the time to learn a whole other language which is so different to the programming languages that I&#8217;ve gotten used to (Java and C++) so I decided to give it a miss.  Whilst I might go back to learning Objective-C at some point, if Phone Gap or Appcelerator improve their support then I may switch to either of those platforms sooner instead.</p>
<p>I&#8217;ve decided to focus my efforts on Android for now and I&#8217;ve got a few ideas for applications which I may launch to the Market in the near future.</p>
<p>The post <a href="https://cubewebsites.com/mobile-development/hitting-the-android-market/">Hitting the Android Market</a> appeared first on <a href="https://cubewebsites.com">Cube Websites</a>.</p>
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